This week has been kind of crazy, mainly down to two very sick children who generously have passed their infections on to their proud parents. Consequently I'm typing this between coughing fits...
So, I've had relatively little time for gaming. I've spent most of it exploring the Scorched Desert in The Secret World. I was a little worried I wouldn't enjoy my time there as much as I did on Solomon Island, but I really needn't have worried. If anything it's even better. More details in a future post.
I've also dabbled in Guild Wars 2, but every time I play it I find myself wanting to log back into TSW instead. It's just a little too cartoony and grindy for my tastes, and the high fantasy setting and story definitely have that seen-it-all-before feeling. Anyway, it's a nice diversion and I have managed to reach level 8.
The big gaming news is that later this month I'm going to start running my first Call of Cthulhu roleplay campaign for over 20 years! My old COC group have always said we'd like to get back together and play another campaign, but as we've all grown older, moved away (one of us even moved to a different country) and had kids it's just gotten too difficult to commit to a weekly campaign.
It's a topic of conversation we often fall back to when we get together. The last campaign I ran was Horror on the Orient Express, an absolute epic that took us a year to play through. This time I'm going to be running what many consider to be the best campaign for any roleplaying game ever made - Masks of Nyarlathotep. It's a huge undertaking, requiring a lot of preparation work, but I'm really looking forwards to it.
The main hurdle has been how to get the old group back together. We've overcome that by using the Fantasy Grounds software, complete with the Call of Cthulhu ruleset plugin. The software is basically a virtual tabletop, allowing die rolls, combat, maps, handouts and miniatures to all be used in real time and shared between all the players. We're going to be using it in conjunction with Skype for voice chat.
Early playtesting has been fun and the software has so far stood up to everything we've thrown at it. The only downside is that it's not free, but it looks like it's going to be worth every penny. I'll be updating the blog with our progress through the game as we go.
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