• Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity

Friday, April 27, 2012

The Goss from Voss

2 comments
Voss is a strange planet, slightly schizophrenic in it's nature. Beautiful too look at but repetitive too, with an interesting story and milieu that somehow fails to engage, and some interesting characters along with some horribly cliched ones. The ingredients for a classic adventure are all in place, but for some reason my experience with the planet was slightly disappointing (part of this may be the fact it followed on from, and failed to live up to my experiences on the awesome Belsavis).

Welcome to Orange World

The scenery is certainly stunning, with a beautiful autumnal palette, but zone after zone looks very much the same. My short time spent in the Nightmare Lands was in fact my favourite part of the adventure, as the environment changed to a menacing and twisted ancient forest. Despite the oppressive nature of the zone it was a welcome change from the orange colour that assailed me everywhere else I went. By the end of the planet i felt like I had been Tango'd! Too much orange!

The story of the planet was an interesting one, with the war between the two indigenous species a good backdrop, and the prominence of politics over combat made a welcome change. The Voss themselves are also an interesting idea, with their ruling mystics and worship of the Force. Trying to win their support for the Republic was fun, but as a whole the story somehow failed to grab me. The twist at the end was a little too trite and cliched as well.

Oops! Merec doesn't make a good diplomat

There were some highlights. Travelling to the spirit world made an interesting detour, the Nightmare Lands were atmospheric and creepy, and the smuggler class story was as fun and entertaining as ever (being frozen in carbonite was a great movie-moment).

By the end of my time travelling across Voss I was ready to leave however. Too much of the planet was repetitive (something I haven't found on other planets. Even the ice covered world of Hoth or the deserts of Tatooine has lots of variation and interesting locales). My class story was definitely the highlight of my time on the planet, and as it accelerated towards the concluding parts I was more interested in pursuing that than helping the Voss and Gormak settle their differences. I'll write more about the smuggler class story when I've finished Chapter 3, but it is getting really exciting right now.

Adventures in the Spirit World

So, farewell Voss. I found you interesting, but not engaging sadly. The one memory that you will leave me with as I head off to the war-torn planet of Corellia is...

...TOO MUCH ORANGE!!!

2 comments:

  1. I like the title ;)

    It's really interesting readin your reviews then getting to do the planets later. Nice to have a bit of insight and I must say your opinion usually mirrors mine. Apart from Tatooine..I didn't enjoy it much..not sure why, but I guess because it seemed never ending..a bit like the taris end quests, they just went on and on...fun, but on and on.. :)

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  2. That's how I felt about Voss. There's a lot of variety in the planets so far, so some are bound to resonate more than others.

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