I'd like to point out two links to anyone who has an interest in the game. First of all dijonpepperberry over at flavivirus.net has flawlessly stitched together some truly amazing panoramic high resolution environmental screenshots from the game. You can find them all here.
Secondly, and more interestingly, renowned MMO pioneer and researcher Richard Bartle (he of Bartle Test fame) has held forth on some of his views on The Old Republic which you can read on his blog. he doesn't go into a detailed assessment of the game (after all, he'd be doing himself out of work) but does say he will be continuing to subscribe and made an interesting observation.
Richard Bartle wrote:
"My grand theory of why people find MMOs fun draws on Campbell's Hero's Journey. To cut to the chase, it comes down to this: self-actualisation occurs when you accept that the game accepts that you've won. In most modern MMOs, the game never admits that you've "won" because the developers believe that if it did, players would stop playing and go off to some other MMO instead....His academic interest in the game lies in finding out what Bioware will do next to accommodate those gamers who feel they have "won". It's a point I hadn't considered before. The game does have a traditional PvP/Raiding endgame, but I would also like to see Bioware cater to those of us who are interested in following the stories and adding more low level content.
...Well, SW:TOR has only gone ahead and done it: it's told players that at the end of their class quest line their story is over. There are other stories, but your main one has come to an end. Congratulations, you've won."
The game is still very young and has generally been very well received and it's launch considered a success. What Bioware do with endgame is just one of the factors that will determine whether it continues to grow in subscriptions, but an important one. Their use of the Legacy system (which will be considerably expanded in the March update) is one innovative system that will help to keep people playing, but if they only stick to the raid progression route I feel many gamers will eventually become jaded as other MMOs have done it to death.
Bartle has seen that Bioware have an opportunity to do something different. I'd like to see them try.