At it's root LBP2 is a platform game, which is one of the genres in which consoles excel (apart from platform games, driving games, and beat-em ups I'd rather play other genres on my PC). It's oddness and surreal nature quickly become apparent within a few seconds of Stephen Fry's mellifluous tones beginning the narration.
If whimsy and oddness are not to your taste you are not going to like this game. It is determinedly odd, almost seemingly forced at some points. It is however also a lot of fun; the kind of game that you cannot help but play with a huge grin on your face most of the time.
Like most modern platformers it is full of secrets and challenges for those willing to seek them out. The game uses real world physics and has a great learning curve, even if the movement and leaping do not have the fluidity and immediate feedback of the best Mario games. What differentiates it are the presentation, which is unique and charming, and the online community tools.
You can use materials, objects, decorations and sounds you find in the main game to create your own levels. The genius lies in the way that the objects you place in your levels are given the physical properties of the materials you apply to them. You can then upload your creations to the community at large for others to enjoy and play in. The variety and quality of some of the player-created levels already show the versatility of the system.
LBP2 isn't a particularly deep game to keep you engrossed for hours on end, but it is a fun and unique platformer that will make you grin like a loon whilst playing. Highly recommended.
Next time, less PS3, more PC!