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  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
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  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity
  • Far Beyond My Capacity

Tuesday, January 04, 2011

Viva la Republique!

2 comments
I've been looking for a decent Galactic Republic guild for Star Wars: The Old Republic for some time now, as my old LoTRO guild has decided to pin it's flag firmly to the Sith Empire mast. Those of you following my blog will know I've wanted to play the Smuggler class since it was announced, so whilst I will still dabble with Stout n Sturdy (or Spice n Slice as they will be known in SWTOR), my main will be on the Light side. Over the holiday period I think I found a new home on the Galactic Republic of the game.

I've always found deciding on, and settling into a pre-release guild to be a tricky thing. It's an opportunity to make a new start and make new friends, but commit to early to the wrong guild and it can be a painful and difficult thing to admit your mistake. Pre-release guilds can be fragile things and some never make it as far as release. I also have experience from the other side of the fence as a guild leader.

Before EQ2 originally released I set up a new guild with my wife and some friends, with myself as a guild leader (I won't name the guild or other player names to protect the innocent ;) ). The guild was set up some six months prior to release and we were all excited and looking forwards to the release of the game, and spent our time reminiscing about the original Everquest and writing roleplay stories and character backgrounds. I created a large website with its own forums, wiki, gallery and the like for us to talk about the game and to promote the guild to future members, and then we started recruitment on various forums.

The problems started when we began to recruit new people. We understood that almost all our new members would be new to us and so decided to run a months probation for new members so we could get to know them a little and see if they would fit in with the guild's aims and ideology (which seemed like a good idea at the time). The problems really began when we refused entry to the guild to one of the probationers, having already accepted a couple of their friends. I won't go into the details of the reasons they were not admitted, but we were basically sent some highly offensive and inflammatory material that this person had posted elsewhere on the internet. It was pretty extreme stuff, not at all pleasant, and not something we wanted to risk being associated with our guild in even the loosest way.

It all ended up in a big mess, with people leaving the guild and setting up a rival guild, and even bad-mouthing us in lots of forums. Part of the problem was we never publicly stated the reason for not allowing this person in the guild (it felt like a difficult thing to do because of the extremity of the material involved). Part of the problem was the probation system we used, and maybe part of the problem was we had set no age limit (the person involved was in their early teens and quite immature). I'm sure my inexperience as a guild leader also had more than a little to do with it too. Whatever the real reasons for the issues, it left a bad taste in the mouth and opened my eyes a little to the problems that guild officers have when launching a recruitment drive for new pre-release guilds.

So, having said all that, you may begin to understand how grateful I am when I find a really decent set of people who put enough trust in me to invite me into their new guild. It's a big thing for the people involved who put time and effort into such things. I hope to repay that trust with the new guild I have found.

I decided to apply to Convergence for a few reasons.

First of all, they offer what my current EQ2 guild, Acolytes of Valor, offer, but in the European region. They are a guild of mature players, many of whom have families and are aware that family commitments and real life come before the game. However, they also intend to do as much of the game content as possible, whether it be raiding or PvP, with a focus on helping each other achieve our individual aims as well as the guild aims.

Secondly, they were recommended to me by someone I trust, Rosebelle from Acolytes of Valor. It's important that I have a few friends in the guild already to help make things more comfortable from both sides.

Third, after reading their forums it quickly became apparent that they are a great bunch of folks with a similar outlook on gaming to myself.

So, when SWTOR launches I'll be part of Convergence on the Galactic Republic side. They are a great and friendly bunch, so if you are looking for a guild that ticks the same boxes as myself they are definitely worth a look.

Viva la republique!

2 comments:

  1. The dark side will show you the correct path and correct those crazy ramblings of yours!

    Its a shame they force us to choose a side rather than be able to swing it with our actions. As a guild leader I found it very hard to make a decision for what side to join and unfortunatly I dont think everyone can be pleased.

    We of course will still welcome your alts on the dark side and hope we see you in game but I wish you all the best with the republic side of life!

    Lets hope server choices dont mess things up!

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  2. Thanks Radi, I'll still be around when the darker side of my nature comes out to play! I know how hard these kind of decisions are when starting a pre-release guild - faction, server type, even server zone (EU or US for example). I'm sure both guilds will succeed however as they have great people in charge :)

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