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Saturday, January 29, 2011

This week's update - Castles in the Sand

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I managed to get some time hunting with Udrath again this week in EQ2. We started the Desert of Flames content in Sinking Sands and it's been a blast so far. I remember enjoying this zone a lot last time I played it through, and though it's not a common view, I think the Desert of Flames content might be one of my favourite areas in the game.

I hit level 52 and blew a load of plat on a new armour set, and am now level-locked again until Udrath and Merecraft can continue their adventures. We have decided to go with the Court of Coin faction, for no other reason than neither of us has done that before. Whilst Uddy has been away I've been gathering materials for my crafting push to level 60 sage.

I also managed to join a guild group in the Living Tombs as well this week. Thanks to SJ for organising and to everyone that came along. It's a creepy and atmospheric zone, with lots of named mobs so I managed to pick up a couple of AA points along the way. I also got a warden Master drop, which was a nice bonus. The evening ended up in typical Acolytes of Valor chaos with half the group falling from the spinning bridge in the Court of the Statue. In my foolish attempt at a rescue I jumped off the bridge and landed on a giant spiders head and died, only to be resurrected directly into the path of another spider which also decided I looked like a tasty treat. Fun!

In other news this week Bioware have revealed details on their new Flashpoint system. Flashpoints are Star Wars: The Old Republic's version of instanced multiplayer dungeons, except that they are story driven. This means that the classes you take and the choices you make in the multiplayer dialogue sequences will directly effect how the flashpoint plays out (such as what challenges you will face, what enemies will be present, and how the storyline will end). They are also supposed to offer some of the best gear in the game.

As well as the official Flashpoint page there is a good interview with one of the game designers over at Gamespot. This reveals, amongst other things, that Flashpoints will last about 90 minutes on average (but much longer for completionist groups), and that they are repeatable by design with some kind of reward/incentive to run them again.

Finally, there is a new video (see below) that highlights one of the Flashpoints, Taral V.

2 comments:

  1. Yeah, had a load of fun in SS. I just wish I had more time to play Uddy. I think I am going to be putting Volt on hold for a while aside from raiding and try to slip under the radar a bit so I can concentrate on Udrath for a while. Ii feel bad you keep level locking coz I'm so busy doing other things. Anyhow, Uddy should be around tonight.

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